1. Lubberkins 5 points 6 points 7 points 1 month ago 3am in QLD! But we do have it better for a lot of the year with the races starting at 11pm instead of midnight.
Lubberkins, Lot
2. But nowadays few folk remember that Lubberkins exist, and that we like a bowl of milk of a night, and a kind word now and again praising our spinnings
Lubberkins, Like
3. Lubberkins: lubber fiend, lurdane or Lob Lie-By-The-Fire; a Puck-like brownie or hob
Lubberkins, Lubber, Lurdane, Lob, Lie, Like
4. Like ISFJ personalities, Lubberkins are dependable, loyal, yet shy
Like, Lubberkins, Loyal
5. Another (half) idea i read on this sub was: botchlings and Lubberkins are the anti-thesis of each other, so boosting is a silly mechanic for them all around
Lubberkins
6. They were called Cluricaunes, luricanes, lurikeens, and Lubberkins
Luricanes, Lurikeens, Lubberkins
7. Lubberkins protect and guide their family instead of sucking out their potential
Lubberkins
8. You can think of the positive change we gain from regret as our own “Lubberkins”
Lubberkins
9. Ability changed from "Boost all Lubberkins in your hand and deck by 6
Lubberkins
10. Ability no longer boosts Lubberkins in Graveyards, but only in deck and hand
Longer, Lubberkins
11. Yes, The Witcher 3 is certainly incredibly well regarded, but did you know your Aaxi from your Lubberkins before Wild Hunt? Of course not
Lubberkins
12. “Hobbits” appears 154th in a list of 197 kinds of supernatural creature which includes barguests, breaknecks, hobhoulards, melch-dicks, tutgots, swaithes, cauld-lads, Lubberkins, mawkins, nick-nevins, and much, much else, along with the relatively routine boggarts, hob-thrusts, hobgoblins, and so on.
List, Lads, Lubberkins
13. There they come, by my count, 154th in a list of 197 kinds of supernatural creatures which includes, with a certain amount of repetition, barguests, breaknecks, hobhoulards, melch-dicks, tutgots, swaithes, cauld-lads, Lubberkins, mawkins, nick-nevins, and much, much else, along with the relatively routine boggarts, hob-thrusts, hobgoblins, and
List, Lads, Lubberkins
14. Ability rework: Boost all Lubberkins in your Hand, Deck and Graveyard by 5
Lubberkins
15. Chapter 17: Botchlings and Lubberkins Summary: Juray lifts the botchling's curse
Lubberkins, Lifts
16. Recently, looking for some "mental pallet-cleansers" to read before retuning to another round of horror fiction anthologies (and endless, endless, story submissions) - pulled it off the shelf and read it through as I'd recently been musing on the concept of "house elves" like Brownies and Lubberkins…
Looking, Like, Lubberkins
17. Thank the Gods, dam Lubberkins always causing mischef
Lubberkins
LUBBERKINS
A lubberkin looks very similar to a botchling, though the main difference being its ghost -like, glowing, white aura and relatively passive behavior. Depending on one's actions in Family Matters, one can turn the botchling into a lubberkin that Phillip will name Dea .
A lubberkin (Polish: kłobuk) is a friendly household guardian spirit created from a botchling through Aymm Rhoin, an elven naming ritual, during which it is given a proper name and a burial under the hearth of the family estate.
A lubberkin looks very similar to a botchling, though the main difference being its ghost -like, glowing, white aura and relatively passive behavior.